
Maps that are impossible to get through are no longer generated.SCP-106's recall procedure finally works (even though the voice acting is still missing).Slightly modified the " room3pit"-room.Fixed the bug that blocked the doors of the elevators to the maintenance tunnel.Fixed the levers and buttons in SCP-106's containment room.Fixed the bug in the intro sequence that prevented the guard from shooting the player.The player can no longer move faster by holding two movement keys at the same time.Fixed the bug that stopped the player from blinking when holding a paper.The distance of the camera fog now changes depending on the amount of light.Added the noclip command to the console.Some improvements to the map generation algorithm.New voice acting for the intercom during the intro sequence.Some additions to SCP-106's pocket dimension.Added the option to disable the HUD and/or bump mapping.Fixed a bug that disabled collisions with some objects.Fixed a bug that prevented the screen from going black when blinking with the navigator equipped.Made it possible to choose the map seed.
Added new rooms, items and sound effects. Fixed a bug that made SCP-173 "flicker" through walls. Better lighting, moving objects are now lit properly. Changed engine from BlitzMax to Blitz3D, which added:. The main menu is now scaled to fit any resolution. Fixed the bug that made it possible to duplicate SCP-420-J. Fixed some typos in the code, may or may not have fixed bugs in-game. Disabled Y button from teleporting you to SCP-914. Implemented Saving System, though it's still buggy. The rapid blinking caused by gas stayed for a while in the new game. Gas Mask stayed on if it was equipped in the previous game. Some of the items sometimes stayed in the inventory. Fixed some bugs that occurred when starting a new game after dying. Fixed a bug that let SCP-173 kill you through walls. Fixed the bug that made it possible to walk through the walls in the first room. Fixed the collision problems with SCP-173's containment doors (such as falling through the floor when near the doors or getting stuck inside them). Fixed the bug that occasionally stops the door from opening in the first room. Added the option to select the graphics and audio device in the launcher. It’s somewhat buggy, as one might expect from a smaller project, but it’s an intriguing game with a really interesting gameplay loop. It’s a fine experience an one that just about any fan of these kinds of games should enjoy trying out. It’s quite dated looking, but its atmosphere, pacing, and general gameplay mood allow the game to thrive for all of the right reasons. It also comes with some serious graphical limits, which one might expect from the small development team that worked on it. It was also praised for having a more panicked environment than other horror games such as Warehouse 13. Upon release, the general mannerism around the game was one of positivity – many appreciated the angles it tried to take. A solid horror offering with some obvious limits The whole pace of the game gradually changes as you move through as you reach the end of the procedurally generated facility, you will see things get more frantic and fearsome. You can also find other SCPs who might be more willing to help you escape the place. This includes tools such as gas masks, batteries, and various keycards. This creates a terrifying environment that involved other creatures trying to escape whilst the officers try their best to get everyone back in their cages.Īs the game opens up, you find numerous items to help you find it easier to survive. As you try to escape, though, you’ll see the various other “SCPs” trying to escape, too. The facility you are in is in a state of total disarray, and your goal is simple – get to the exit and make away from the facility. The game itself has a pretty simple process – you play as ‘Class-D’, a form of test subject. How good, then, can SCP be? Supernatural horror on a budget
It’s terrifying, engaging, and highly exciting – but it’s also got some limits. Taking part in the body of a human test subject who has been stored away, you need to try and break out from the SCP facility and escape. The game was pretty well regarded when it was first released. If you are on the lookout for a horror game to try out that is made with plenty of heart, you might want to look at Undertow Games’ 2012 release, SCP – Containment Breach.